It was back in 1984. I'd been making music with an arp odyssey and a bunch of badly hand-built analog modules for 8 years, and had recently acquired a DX-7, fascinated by the textures FM could produce when properly mangled, and by the notion of having a synth that could actually remember its settings. I went to a demo of Sequential Circuits Sequencer for the C64 at a local music store. I was appalled. The thing was modeled after a tape recorder, and couldn't even edit its own data! There was no interest in making an editor for the DX-7, a formidable (and expensive) beast to edit without a computer. It quickly became obvious to me that it was going to be a long time before the market produced software that a texturally oriented improvisor with no music training or keyboard chops could make use of. Well, I was used to building my own gear, and had long ago cut back on my day job to have more studio time, so I decided to write my own software. I realized also that software, unlike hardware, did not suffer from cold solder joints, and that once an original was made, copies could be sold. I was probably additionally motivated by having (on the previous night) escaped with a few scratches from a potentially serious motorcycle accident, having that morning had a dream in which I was injured in such an accident and couldn't play music for a few months. While not of a superstitious nature, it was hard not to take this sequence (pun intended) of events as some kind of a message. So I bought a C64 and started coding in every spare minute. After about 3 months, I had a DX-7 patch editor, and the very first version of KCS came out in, I think it was, October of 1984. Later on came ports to the Apple II, C128, and Atari, with improvements and new weird wrinkles added at every step. Alas, I burned out on the business side, lost focus, and we never got KCS onto a more lasting platform in any acceptable form. -- Visit "Before the Fall -- Images of the World Trade Center" at http://www.foryourhead.com "There were so many things there that are not anywhere else in the world. There were millions of people, the strange reflective bars of the buildings and the shiny and shimmering towers that seemed like a fairy tale" -- David-Michael Cook Emile Tobenfeld, Ph. D. Video Producer Image Processing Specialist Video for your HEAD! Boris FX http://www.foryourhead.com http://www.borisfx.com