One thing I sometimes do is have a sequence that mutes everything else, plays, than unmutes them when done so, lets say all of your other seqs are on channels 1, 2, 3, the sequence looks like MS *1 // Mute every sequence that starts with an event on channel 1 MS *2 // " (Wish I had comments in the event list) MS *3 ... play some stuff US *1 US *2 US *3 =========================================================