The Movement
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With FunMedia you are able to define a path, at which a clip can be moved.
In addition, it is possible to assign a movement to a 3D-object.
You can determine a movement path for each film or fixed image.
You start to set points along the movement path; subsequently, you could select from different movement options for the individual points along the path.
Define a movement path for a clip
1. Select a clip in the cut window and press the right mouse button.
2. Select 'movement'. The dialog box 'movement' appears.
3. Produce new points of movement by selecting 'new point'.
4. Place the points by clicking and shifting.
Adjustment of points along the movement path
After you created each of the points for the movement path, you can select the individual points and adjust their parameters.
You are able to assign each point a zoom factor as well as a turn in X, Y and Z-direction.
Additional you can shift the individual corner points of each point of the path in the left small box.
The object is then distorted. If all points were defined, the object is animated along the polygons.
Furthermore the path could be represented as a curve. The points are interpolated by a bezier-curve.
Attention! The path of the curve does not cover the points. The points are used as bases for the curve.